Was pretty tough seems the colliders are larger than they should be. Movement was tricky too. Fun little concept and the art and level design i did like good work.
Hey man! Thank you for your honest review. The game has its challenges. The sizes of the collider depend on the run. For example, it can be larger or smaller each time you run the game but, it will not make many differences because it is still winnable. It is a kind of luck and skill at the same time. When I heard about this jam I first thought about making something on .Net Framework but then decided to use Unity and my Unity skills aren't too good. I also added the feet of the character to the front half of the character so if the character's feet are on the ground (front half on the ground) you can jump otherwise you can't jump.
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Was pretty tough seems the colliders are larger than they should be. Movement was tricky too. Fun little concept and the art and level design i did like good work.
Hey man! Thank you for your honest review. The game has its challenges. The sizes of the collider depend on the run. For example, it can be larger or smaller each time you run the game but, it will not make many differences because it is still winnable. It is a kind of luck and skill at the same time. When I heard about this jam I first thought about making something on .Net Framework but then decided to use Unity and my Unity skills aren't too good. I also added the feet of the character to the front half of the character so if the character's feet are on the ground (front half on the ground) you can jump otherwise you can't jump.
Very cool it could be a pretty good game with a little work. Keep it up!